When Darkish Souls II was proven off at E3 2013, one of many essential takeaways from the trailer was its spectacular lighting system. Darkish areas have been supposed to be a significant element of Darkish Souls II’s gameplay, forcing gamers to equip a torch simply to have the ability to navigate via their pitch-black passages.

The graphics engine was designed with the then next-gen PlayStation four and Xbox One consoles in thoughts, however when Darkish Souls II was launched on PS3 and Xbox 360 again in 2014, the {hardware} limitations meant that the bold lighting system was scrapped. Now, modder Stayd is engaged on replicating that authentic lighting mannequin utilizing Darkish Souls II: Scholar of the First Sin on PC.

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The unique sport on the left, and the modded model on the correct.
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Stayd is an artist and graphics programmer, and has been sharing work-in-progress screenshots of their Flames of Previous graphics mod on Twitter. The mod provides some hanging updates to the sport’s lighting that basically adjustments how Darkish Souls II seems to be. Notable areas like Heide’s Tower of Flame and Shrine of Amana look a lot improved, however the Shaded Woods catches the attention specifically.

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The unique sport on the left, and the modded model on the correct.

The lighting is far more pure, particularly with the inexperienced filter eliminated, and this enables the feel work within the setting and on the character mannequin to face out. Stayd has additionally made another tweaks, comparable to eradicating the bushes within the higher left nook to disclose the Shrine of Winter, which provides a way of scale to the realm, and including extra ruins and foliage.

Stayd plans to mod the entire sport on this means, and you’ll sustain with the entire course of on their Twitch channel.

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