Sony lately delayed The Final of Us: Half II indefinitely as a result of world COVID-19 disaster, and now director Neil Druckmann has commented on the delay and responded to plenty of key questions.
Discussing the delay on the most recent PlayStation Blogcast, Druckmann stated it is a massive bummer to have The Final of Us: Half II delayed but once more.
“It’s kind of tough,” he stated. “You are engaged on one thing for therefore lengthy; for a few of us, for years. There’s a built-in anticipation; you possibly can’t watch for this factor that you’ve got been crafting and honing and typically dreaming about. You’ll be able to’t wait to get it into individuals’s palms, and see their reactions; what they like, what they did not like or the place the story takes them. And now you gotta put all that on maintain as a result of the world is conspiring towards us.”
Druckmann stated he is feeling constructive general, nevertheless, as a result of he is aware of The Final of Us: Half II is a coming alongside effectively from a growth standpoint.
“Internally, we all know we’ve got an awesome recreation. It is simply we’ve got to attend slightly bit longer to get it on the market to followers,” he stated. “I do know followers are upset. Imagine me after I say this: we’re only a upset if not moreso to not be capable of get the sport out on time.”
This was simply the most recent delay for The Final of Us: Half II. The sport was initially scheduled to launch in February 2020, earlier than shifting to Could. Now, it has no launch date in any respect.
Some have questioned why Sony does not simply launch the sport as a digital-exclusive, particularly now when persons are at residence enjoying video games greater than ever throughout lockdown. Druckmann stated Sony is contemplating all types of “totally different choices” for find out how to launch the sport. There have been issues about with the ability to get bodily copies of the sport to all of the retailers world wide, and all-digital is not nice both as a result of that might restrict the sport’s attain for individuals who wished a bodily copy.
“Proper now we’re all kinds of various choices,” Druckmann stated. “What’s one of the best ways to get it to all of our followers as quickly as doable?. That is going to take time.”
Sony has but to make a remaining choice on the discharge plan for The Final of Us: Half II, Druckmann stated. The planning groups are monitoring the state of affairs every day, he defined.
Others have requested for Naughty Canine to launch the demo of The Final of Us: Half II that was proven to members of the media. The studio will not do that, nevertheless, as a result of it requires a “large” quantity of labor, and the very last thing he needs to do is give his staffers extra work proper now, Druckmann stated.
Not solely that, however the recreation has improved drastically since this demo, so it would not be consultant of the place it stands proper now, Druckmann stated.
Lastly, Druckmann confirmed that Naughty Canine’s developers–like most different groups within the gaming industry–are working from residence. He stated Naughty Canine’s staff have been working from residence for weeks already, and he praised his firm’s IT crew for creating the required technological infrastructure to make it occur.
The builders are working effectively at residence, Druckmann stated, but it surely’s not precisely enterprise as common. “Effectivity is totally different at residence,” Druckmann stated, mentioning that many have kids at residence and different duties to deal with whereas additionally managing their work duties.
That being stated, Druckmann promised that The Final of Us: Half II is on the figurative one-yard line, and that the groups are actually engaged on bug fixing, primarily.
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