Intel has defined in a web-based GDC speak how its processors may use current options in DirectX 12 to work with discrete graphics playing cards from Nvidia and AMD (and its personal upcoming Intel Xe graphics playing cards) for increased body charges in video games.
The online talk was hosted by Intel developer Allen Hux, after the GDC (Video games Developer Convention) was changed into an online-only occasion because of the coronavirus pandemic.
In it, Hux explains how discrete GPUs may use the built-in graphic chip contained in the processor (which might in any other case not be used when a discrete GPU is getting used).
Whereas we’ve suspected that Intel is engaged on a technique to get its CPU and upcoming discrete GPUs to work collectively to provide the graphics card a lift, there appears to be a risk that this function may be used to spice up the efficiency of Nvidia and AMD graphics playing cards as properly. That potential cross-platform assist could be very thrilling.
The fact that Intel’s CPUs could help boost the GPUs of rival companies is thanks to an existing feature of Microsoft’s DirectX 12 API, which allows games to use multiple GPUs from different companies.
Previously, if you had multiple GPUs, you needed to have the same make and models, using either Nvidia’s SLI feature or AMD’s CrossFire tech.
With DirectX 12, you can now use different GPUs from different manufacturers (as long as the game supports the feature), and Intel is using this to its advantage.
What kind of a boost?
So, what kind of boost are we talking about here? Well, before you go getting excited that this could magically turn a weaker RTX 2060 into a flagship RTX 2080, it does seem that using the processor to offload some compute tasks, while leaving the discrete GPU to concentrate on the more intensive tasks, could lead to a decent FPS bump – especially in devices like gaming laptops that have underpowered graphics capabilities.
It could also lead to future gaming laptops that are thinner and lighter than ever before, with the manufacturers not having to include larger, more power-hungry, graphics cards, and instead go for more modest ones, while still providing decent gaming performance.
Via PC Gamer