The staff behind the roguelite shooter Threat of Rain 2 has launched a major new update for the sport. This patch introduces the “Artifacts” system from the unique Threat of Rain to its sequel, uncommon objects that modify play considerably. For instance, within the unique Threat of Rain, the Artifact of Honor brought about solely elite enemies to spawn. In keeping with the patch notes, the builders count on these artifacts to radically improve the sport’s replayability.

The replace additionally overhauls the sport’s UI and fixes a bundle of bugs, together with some unlucky late-game crashes. The staff additionally overhauled a few of the recreation’s playable characters by introducing new variant expertise and skins. The patch is presently dwell solely on PC–according to the notes, it will likely be coming to consoles within the close to future.

This new patch follows the sport’s final main content material replace, which caught up the console variations to the PC replace that rolled out in December. That patch added the melee-focused character Acrid, in addition to some new biomes, enemies, and loot.

As a part of this main content material drop, the builders of the sport are asking the neighborhood to vote on which survivor must be added to the sport subsequent. To take part, followers should be part of the sport’s official Discord server from March 31 to April 7 and vote in a ballot. These survivors are all characters from the unique Threat of Rain, together with the shield-bearing Enforcer, the gunslinging Bandit, and the sharpshooting Sniper. For extra particulars, test the developer blog.

Full patch notes under:

Main Content material

  • Added System: Artifacts
    • The hunt is on! Be the primary to discover the planet and discover the key to unlock 16 highly effective and mysterious Artifacts that can dramatically change the way in which you play. We count on Artifacts to be the most important characteristic up to now when it comes to replayability to all gamers.
  • Added 16 Artifacts
    • New Artifact: Artifact of Honor
    • New Artifact: Artifact of Enigma
    • New Artifact: Artifact of Spite
    • New Artifact: Artifact of Soul
    • New Artifact: Artifact of Loss of life
    • New Artifact: Artifact of Vengeance
    • New Artifact: Artifact of Metamorphosis
    • New Artifact: Artifact of Dissonance
    • New Artifact: Artifact of Chaos
    • New Artifact: Artifact of Frailty
    • New Artifact: Artifact of Kin
    • New Artifact: Artifact of Sacrifice
    • New Artifact: Artifact of Evolution
    • New Artifact: Artifact of Glass
    • New Artifact: Artifact of Command
    • New Artifact: Artifact of Swarms
  • Added System: UI Overhaul
    • That is one thing we have now been wanting ahead to doing because the launch of Early Entry. We primarily needed to enhance the visuals of the UI and at last do away with the on-screen cursor for gamepad customers. There are about one million modifications with this variation. Did anybody ask for this? No. Did it take a bunch of time? Sure. Was it value it? No. Am I writing the patch notes? Sure. Is it on the prime so you need to learn it? Sure.
  • Up to date System: Unity 2018.4.16f1
    • Replace undertaking to Unity 2018.4.16f1. This may assist with a bunch of issues, however the main purpose for upgrading was to repair late recreation crashes. It could even be our creativeness, however we’ve additionally observed common efficiency enhancements.
  • Added 2 New Music Tracks
    • New Stage Observe: The Rain Beforehand Often called Purple
    • New Boss Observe: Antarctic Oscillation
  • Added 5 Talent Variants
    • New Talent Variant: Commando Utility
    • New Talent Variant: Huntress Main
    • New Talent Variant: Acrid Utility
    • New Talent Variant: Acrid Passive
    • New Talent Variant: Engineer Utility
  • Added 2 New Monsters
    • New Monster: Mini Mushrum
    • New Monster: Guardian
  • Added 6 Objects and a couple of Gear to the sport
    • New Merchandise: Repulsion Armor Plate
    • New Merchandise: Squid Polyp
    • New Merchandise: Loss of life Mark
    • New Merchandise: Interstellar Desk Plant
    • New Gear: Sawmerang
    • New Gear: Recycler
    • New Lunar Merchandise: Centered Convergence
    • New Boss Merchandise: ???
  • Added New Chest
    • New Chest: Gear Triple Store
  • Added 5 Character Challenges to the sport
    • New Commando Problem: Godspeed
    • New Huntress Problem: Ending Contact
    • New Engineer Problem: Zero Sum
    • New Engineer Problem: Engineer Mastery
    • New Acrid Problem: Simple Prey
    • New Acrid Problem: Dangerous Medication
  • Added Three Challenges to the sport
    • New Problem: Automation Activation
    • New Problem: Cleanup Responsibility
    • New Problem: By no means Again Down
  • Added Three New Atmosphere Logs
    • New Atmosphere Log: Sky Meadow
    • New Atmosphere Log: A Second, Fractured
    • New Atmosphere Log: ???
  • Added Eight Lore Entries to the sport
    • New Merchandise Lore Entry: Repulsion Armor Plate
    • New Merchandise Lore Entry: Squid Polyp
    • New Merchandise Lore Entry: Loss of life Mark
    • New Merchandise Lore Entry: Interstellar Desk Plant
    • New Merchandise Lore Entry: Sawmerang
    • New Merchandise Lore Entry: Recycler
    • New Merchandise Lore Entry: Centered Convergence
    • New Merchandise Lore Entry: Ghor’s Tome

Gameplay Modifications

  • Basic
    • Preliminary Monster Spawns
      • 🌧 Permit preliminary monster spawns on the primary stage
      • Replace spawn logic so preliminary monsters spawns aren’t close by gamers
      • Replace spawn logic to permit elite monsters
    • 🌧 Replace how AOE falloff is calculated to be extra correct
      • Developer Notes: This impacts AOE assaults that did much less harm on the edges, like Commando’s Grenade and MUL-T’s Scrap Launcher. They need to now do full harm with a direct impression – nevertheless, this additionally impacts enemies as properly!
    • Characters with harm interrupt thresholds like Lesser Wisp and Lemurian now use complete harm acquired as a substitute of incoming harm with a crit modifier when figuring out whether or not or not they need to be interrupted when hit. This makes these interrupts extra probably when utilizing objects that modify harm like Crowbar and Focus Crystal.
  • Survivors
    • Huntress
      • Add 1 New Talent Variant
      • Enhance Huntress tracker visuals to be a bit extra clear
      • Arrow Rain / Ballista
        • 🌧 Cooldown: 17s ⇒ 12s
      • Strafe
        • Hearth Price: 0.6s ⇒ 0.5s
        • Journey Pace: 60m/s ⇒ 120m/s
        • Enhance VFX
    • Commando
      • Add 1 New Talent Variant
      • Part Spherical
        • 🌧 Harm: 200% ⇒ 300%
    • REX
      • Bramble Volley
        • Cooldown: 2.0s ⇒ 5.0s
        • Proc Coefficient: 0 ⇒ 0.5
        • Developer Notes: Cooldowns aren’t displayed anyplace in character choose, and are usually a lame technique to steadiness Talent Variants
    • Mercenary
      • Slicing Winds
        • Cooldown: 7.0s ⇒ 6.0s
        • Developer Notes: Cooldowns aren’t displayed anyplace in character choose, and are usually a lame technique to steadiness comparable Talent Variants
    • Acrid
      • Add 2 New Talent Variants
      • Enhance Acrid’s poison VFX
      • Caustic Leap
        • The harm from the acid pool is now not non-lethal
    • Engineer
      • Add 1 new Talent Variant
      • Add 1 new Pores and skin
      • 🌧 Replace animations on falling, touchdown, sprinting, strolling and leaping
      • Bubble Defend
        • Improve defend warning flash by 0.5 second and tweak visuals to be softer
        • Now shows chosen mine and turret variants within the Character Choose display
  • Objects
    • Infusion
      • Max Well being per kill: 1 hp ⇒ 1 hp (+1 per stack)
        • Developer Notes: The cap stays unchanged, however it should refill sooner.
    • Medkit
      • Heal: 15 hp (+15 per stack) ⇒ 25 hp (+25 per stack)
      • Heal delay: 2.0s ⇒ 3.0s
    • Royal Capacitor
      • Lightning now strikes the place the goal was 0.3s earlier than the strike lands, as a substitute of the place they presently are.
      • Add new visuals warning earlier than lightning strikes
      • Add glow and enhance visuals so it’s extra noticeable (hmm…)
    • Spectral Circlet
      • 🌧 Is now not invisible and lacking an icon
    • Stun Grenade
      • Probability to set off now scales by proc coefficient
    • Gasoline
      • Now checks towards hurtboxes in a sphere as a substitute of towards root-level character positions, leading to it hitting extra typically
  • Levels
    • Scorched Acres
      • 🌧’Radar Towers’ will now correctly seem
      • Can now spawn ‘Gear Triple Store’
    • Siren’s Name
      • 🌧’Radar Towers’ will now correctly seem
      • Enhance total stage efficiency
      • Replace rock formations in sure caves
    • Stage Variant: Distant Roost
      • Enhance total stage efficiency and monster pathfinding
    • Stage Variant: Titanic Plains
      • Enhance total stage efficiency and monster pathfinding
    • Hidden Realm: Void Fields
      • 🌧 Time is now stopped in ‘Void Fields’
      • 🌧 Replace ‘Cell Vents’ to solely cost whereas the participant stays contained in the bubble
      • 🌧 Repair well being degeneration not working on the ultimate spherical of Cells
      • Enemy merchandise indicator on the HUD now shows the variety of merchandise stacks
    • Deserted Aqueduct
      • 🌧 Disable Ice & Hearth Elder Lemurians from spawning if the gate isn’t legitimately opened. We see you, Mr Streamer.
  • Monsters & Bosses
    • Lesser Wisp
      • Enhance efficiency
      • Improve measurement of fireside impact so they give the impression of being fuller
    • Lemurian
    • Imp Overlord
    • Higher Wisp
    • Bighorn Bison
      • Max Well being: 600 (+180 per degree) ⇒ 480 (+144 per degree)
        • Developer Notes: We goal for monsters to have, relying on their position, an approximate “well being per director level” ratio. Some outliers had considerably greater well being for what they price to spawn, so we’re aiming to normalize these outliers
    • Beetle Guard
      • Max Well being: 600 (+180 per degree) ⇒ 480 (+144 per degree
        • Developer Notes: We goal for monsters to have, relying on their position, an approximate “well being per director level” ratio. Some outliers had considerably greater well being for what they price to spawn, so we’re aiming to normalize these outliers.
    • Imp
      • Max Well being: 200 (+60 per degree) ⇒ 140 (+42 per degree)
        • Developer Notes: We goal for monsters to have, relying on their position, an approximate “well being per director level” ratio. Some outliers had considerably greater well being for what they price to spawn, so we’re aiming to normalize these outliers.
    • Alloy Vulture
      • Max Well being: 200 (+60 per degree) ⇒ 140 (+42 per degree)
        • Developer Notes: We goal for monsters to have, relying on their position, an approximate “well being per director level” ratio. Some outliers had considerably greater well being for what they price to spawn, so we’re aiming to normalize these outliers.
    • Beetle
      • 🌧Change bullseye hurtbox from the chest to the top so Huntress can assault earlier through the spawn animation
    • Void Reaver
      • Nullifier Bomb
        • 🌧Proc Coefficient: 0 ⇒ 1
        • Delay Time: 2s ⇒ 1s
      • Add lacking animations and elite shows
      • Change AI motion conduct
    • Grovetender
      • 🌧 Enhance accuracy of hurtboxes
      • 🌧 Repair corpse persevering with to play idle sound loop after loss of life
    • Clay Dunestrider
      • 🌧Enhance accuracy of hurtboxes
    • Scavenger
      • 🌧 Can now not spawn with Ceremonial Daggers
        • Developer Notes: We’re comfy with Scavengers being a bit BS at occasions – so long as it’s enjoyable. Preon Accumulator, Capacitor, Disposable Missile Launchers, and so on are loopy robust however nonetheless enjoyable and have moments of cooldown. Ceremonial Daggers had no downtime, had infinite vary, and had no cooldown.
    • Twisted Scavenger
      • Max Well being: 3800 (+1140 per degree) ⇒ 3230 (+969 per degree)
      • Now correctly spawns with distinctive boss well being and harm scaling (Aurelionite, Alloy Worship Unit)
        • Developer Notes: This is a gigantic change, however was all the time meant. Count on the Twisted Scavengers to be SIGNIFICANTLY tougher – Beads of Fealty ought to now be a major danger vs reward. They need to be handled as a strong elective boss.
    • Twiptwip the Devotee
      • Take away 3 ‘More durable Instances’
      • Take away 3 ‘Private Defend Turbines’
      • Add 2 ‘Gasoline’
      • Add 3 ‘Chronobauble’
      • Add 3 ‘Lens-maker’s Glasses’
  • Prismatic Trials
    • 🌧 Now spawns with a random number of Artifacts!
    • 🌧 Repair stage object rotation randomization not being seeded
  • Achievements
    • Huntress: Piercing Wind can now even be achieved on Scorched Acres

Sound & Music

  • Repair International Fruit not taking part in its activation SFX appropriately over the community
  • Repair The Again-up tools not taking part in activation SFX appropriately over the community
  • Repair Engineer Bouncing Grenades firing SFX and results not taking part in for anybody however the consumer taking part in because the Engineer
  • Repair Mercenary Whirlwind not taking part in SFX for anybody however the consumer taking part in as Mercenary and never making use of ahead self-force when taking part in as a non-host consumer
  • Clear up explosion sound setups for a number of projectiles permitting them to play their explosion SFX appropriately over the community
  • Replace SFX setup for a number of results that would fail to play if the VFX finances is exceeded

High quality of Life

  • 🌧 Replace AI in order that they don’t strafe off cliffs as a lot
  • Replace AI pathfinding so they’re much less more likely to backtrack to positions alongside their path that they overshot
  • 🌧 Transfer ‘Limitless’ choice to far proper of FPS restrict in settings
  • Add elective MSAA (Default to 2x) in Choices menu for UI ‘jaggies’
  • Add a brand new loss of life visible impact for gamers so it’s clearer after they die
  • Replace Quickplay icon
  • Replace Ally Indicator to make it extra helpful when looking for allies
  • Replace Boss place indicators to point out a fading marker when reentering the middle of the display to assist find bosses behind objects
  • 🌧 Replace ‘Time Crystals’ and ‘Explosive Pots’ to have correct character mannequin setup and correct strings so they’re highlighted and named when pinged
  • 🌧 Replace ‘Cell Vent’ secure icon to a defend so it is not the identical because the Void Reaver’s debuff
  • 🌧 Add new glyphs for DualShock controller from PEW’s PS4 Port (woo!)
  • 🌧 Replace Recreation Finish Report to make use of particular strings and icon if no killer is discovered
  • 🌧 Replace Fusion Cells and Explosive Pots to allow them to detonate one another
  • Add portrait icon for Newt
  • 🌧 Change mouse sensitivity from 1-10 as a substitute of 0.01-1
  • Change ‘Steam Construct ID’ string to ‘ver’ string so its smaller
  • Change “Killed by” textual content to be right-aligned so it could possibly match longer names
  • Change ‘Exit’ in Title Menu to ‘Give up to Desktop’
  • Replace ping performance to make use of the identical methodology of raycast modification used for object interplay to make it extra more likely to hit what you’re

Bug Fixes

  • 🌧 Repair for “black display” challenge by stopping a bunch participant from making an attempt to hook up with itself when foyer possession is one way or the other misplaced
  • 🌧 Repair ‘Alloy Worship Unit’ boss occasion not starting if a number of eggs are destroyed in 1 body
  • 🌧 Repair 1-frame flash when altering loadout panels from totally different survivors
  • 🌧 Repair inverted checkmark/no checkmark on Fullscreen setting in SettingsPanel
  • 🌧 Repair challenge which brought about blast assaults to calculate hit distance primarily based on the middle of the hit hurtbox as a substitute of the closest level. The general impact of that is that blast assaults with falloff will do extra harm since objects will now be thought-about nearer than they have been, particularly towards monsters with massive hurtboxes just like the Stone Titan.
  • 🌧 Repair ‘Cosmic Explorer’ not counting the portal to the Void Fields
  • 🌧 Repair ‘Previous Guillotine’ merchandise not checking if the sufferer physique is proof against executes (no extra immediately killing your self with Previous Guillotine, Wake of Vultures, and Glowing Meteorite/Helfire Tincture)
  • 🌧 Take away stray backslash from Lunar Dagger description English string
  • Repair challenge the place working up towards partitions would trigger the camerato get extraordinarily shut
  • Repair some sprites being on the improper z-plane within the Recreation Finish Report inflicting bizarre distortions
  • Repair ‘Disable HUD’ setting not saving when closing the sport
  • 🌧 Repair Scavenger gaining a everlasting armor buff if interrupted whereas looking its bag for an merchandise, like when activating Volcanic Egg
  • Unhook window flashing on devoted servers, which causes a bizarre window to be created
  • 🌧 Repair spectators incomes achievements
  • 🌧 Repair MUL-T’s sprint impression with heavy enemies not gorgeous and dealing bonus harm for shoppers
  • Repair MUL-T’s sprint impression with heavy enemies not triggering on-hit results
  • 🌧 Repair Scavenger Backpack not dropping objects if it’s activated too rapidly
  • Repair Loadouts being misplaced when reconnecting to an internet recreation
  • Repair lacking borders on some Commando talent icons
  • 🌧 Repair REX: Mastery achievement icon utilizing outdated Smoothie pores and skin colours
  • 🌧 Make clear description of Suppressive Hearth to be a bit extra correct
  • 🌧 Make clear REX’s passive description to be a bit extra correct
  • Repair dithering on a wide range of supplies so it fades if the digicam will get very shut
  • Repair improper loss of life sound on Acrid
  • 🌧 Repair a wide range of results nonetheless exhibiting when utilizing Volcanic Egg and Strides of Heresy
  • 🌧 Repair Chunked! problem granting on non-teleporter boss kills
  • Repair Teleporters not utilizing the right decal layer
  • 🌧 Repair Magma Worms and comparable monsters from spawning as an elite model in Prismatic Trials. Goodbye Overloading Overloading Worm.
  • 🌧 Repair a wide range of typos in logbook descriptions
  • Repair Genesis Loop space indicator being half the precise measurement of the blast
  • Ghosts with curse now not have shortened lifespans
  • Repair monsters all the time spawning going through the identical route
  • Interactables that spawn outdoors the Teleporter radius after it begins charging (like destroyed drones) now develop into locked till the tip of the Teleporter occasion
  • Repair Stun Grenade having the ability to stun sure characters with stun immunity (primarily survivors)
  • Repair non-Teleporter boss encounters counting towards the Keyed Up achievement
  • Repair characters hidden by Spectral Circlet nonetheless being seen to AI
  • Repair having the ability to ping the sky
  • Repair description of Spinel Tonic incorrectly offering the impact length as 15 seconds as a substitute of the 20 seconds it’s in-game
  • Repair a wide range of different bugs we in all probability forgot…

Identified Points

  • Votes on problem and artifacts are reset for non-host gamers when coming back from a run to the character choose display
  • ‘MUL-T: Pest Management’ doesn’t grant the achievement regardless of finishing the necessities
  • The primary monster chosen for Void Fields is not going to be proven on the HUD till beginning the second cell
  • Artifact of Vengeance might not work if too many monsters are on the map

Now Taking part in: Threat Of Rain 2 – Early Entry Launch Trailer

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